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W0lle has released another of his OFP missions ported to ArmA2 on our forums.
Quote W0lle :
Yet another of my OFP conversions made while on a nostalgia trip.
You're a member of SEAL Team 6 aboard the USS Khe San. In the three missions you are operating behind enemy lines, capturing a russian General, destroying air defenses and destroying a crashlanded Seahawk.
The Swordfish Trilogy was originally created by [EAP]King 6 for Operation Flashpoint (the original!) Famous Avon Lady modified and fixed the missions in 2003 so they work with the 1.3 version. Finally I spent a couple of weeks converting the missions to ArmA2 using Sgt. Ace Everon. I tried to keep the missions as close to the original as possible but using some new features from ArmA2, exchanged scripts with more actual ones and in case of Swordfish III, moved the mission from Kolgujev to Everon. Each of the missions has a lot of enemy patrols so you may need a decent system to run them lagfree. For the patrols I'm using Kronzkys UPS instead of waypoints which make the missions more random. All missions have weapon selection and using the first aid modules.
The missions are supposed to be played as Singleplayer, however I made all slots playable so in theory you should be able to play them as Coop for up to 10 players as well.
Even though the version says 1.0 I would call this an open beta, so better be prepared for the one or other issue with the missions.
Feel free to report bugs either here in the thread or by PM but atleast give constructive feedback, "the damn thing doesn't work" doesn't really help anything.
Please try to make as detailed reports as possible so I can quickly locate the problem and fix it. It's fine to report MP related problems however I cannot guarantee that I ever will fix them.
So finally here's what you were waiting for.
Written on 2010-03-10 by Big
galzohar released a new coop mission in the BI forums.
Quote galzohar :
This is based on my original rescue mission which we played a lot on Zeus gaming nights. In this mission a chopper went down in a back yard in Chernogorsk with enemies closing in on the downed team. Your team must get in there with GMVs, rescue them, destroy the helicopter to prevent enemy getting their hands on valuable intelligence and get them out of there. At least one of the downed team members needs to reach the extraction zone alive for the mission to complete.
Written on 2010-03-10 by Big
galzohar informed us he released an update for this mission in the BI forums.
Changes in this version: - Fixed some problems and replaced the buggy black ACE M4A1 EOTECH with the green camo one which appears to not suffer from the same bug.
Written on 2010-03-10 by Big
neokika informed us he released a new version of this coop mission in the BI forums.
Cahnges in this version: - Fixed: Extraction not working in dedicated servers.
- Fixed: Players sometimes spawned out of the island.
- Fixed: Tasks not updating for JIP players.
- Fixed: other minor bugs
- Fixed: Mission ending for no reason.
- Added: Afrenien and Molation Resistence forces.
- Added: more...
Written on 2010-03-10 by Big
JW Custom released a new coop mission in the BI forums.
The team that holds the zone for a defined period of time before the timeout timer reaches zero wins. If the timeout timer reaches zero the team which has most zone time wins a minor victory. The team being outnumbered in zone will per default get a second subtracted from their zone time. There's settings to make the game more difficult, easier, longer etc.
L-J-F has submitted his latest island for ArmA 2.
The Razoreniya is fictional island located between Madagascar and African mainland.
Stubblehopper has sent us a preview of the South Essex Regiment for the Sharpe's Rifles mod.
He told us he will be doing a video for every unit that appears in the mod.
Quote Stubblehopper :
They are almost complete, just a few tweaks in terms of minor things like shoulder wings, and short sword for the drummers and so, but in terms of the models about 99% done anyways.
HD Laeppli informed us he made a small video of their Leopard2.
He also sent us a picture of the new 3D Modells for the Switzerland Mod Infantry.
Make sure to visit the Switzerland Mod forums tp get all the latest info.
A few days ago bambiturbo released a new set of scripts on our forums.
Quote bambiturbo :
Ive just finished the first draught of the scripts for a mission I plan to create called Commander. This is my first proper attempt at scripting.
The mission is very basic at present, my aim is to get the scripts to a final state and then start working on the mission its self, possibly a campaign. I intend to use WARMOD to take advantage of the AI enhancing features however the mission will run on Vanilla Arma.
The scripts enable users to move other friendly squads around and receive basic reports back. When an enemy squad is spotted the commander is informed and there position is updated on the map.
Written on 2010-03-09 by Big
galzohar released a new version of his an Advance and Defend mission pack in the BI forums.
Changes since last version: - Replaced the buggy black ACE M4A1 EOTECH with the green camoed one which does not appear to suffer from the same bug.
Written on 2010-03-09 by Big
Evil_Echo informed us on our forums Sickboy released version 1.0 of the Advanced Combat Environment mod on the BI forums.
Please note we are still in the process of uploading these files to our servers. Later tonight we will be ready to mirror them!
Quote Sickboy :
It has been nearly 2 months, and a lot of successfully deployed updates, since the A.C.E. Advanced Combat Environment Mod, Beta 2 was released.
We've made a lot of progress, and today would like to present our v1.0 Stable release to you.
We intend to keep updating our Mod following a set schedule.
We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test.
This means the development will be ongoing, new improvements and additions will arrive as we go
If you don't want to keep up2date with our latest ongoing development, we recommend you download and install these Stable releases instead.
v1.0 Stable - Release Notes
What is A.C.E. and what is it not
A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP.
The WGL and A.C.E 1 roots were "When realism matters". And with A.C.E. 2 it is no different.
We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other.
We try to please as many as possible, but it is simply impossible to please all.
Please feel free to give constructive feedback on our choices.
The Package
The A.C.E. Package for ArmA 2, at this time, consists out of [B]5[/B] building blocks:
CBA and ACE are a requirement, while ACEX, ACEX_SM and ACEX_PLA are optional expansion packs.
This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against.
Also thanks to LoneStar for informing us about the release!
goliath86 released a script version of his Medevac Module on the BI Forums.
Quote goliath:
hi guys,
sorry for my long absence. Here it is the script version of the MM with some improvements. I've tried to make it MP compatible but I need someone to test it in a dedi server (thanks in advance guys!!!). When I'm sure that it is fully MP compatible I sign it and try to add some more things. For now it need some testing in MP environment ;)
I need to know, if it is possible, even if the sounds (radio chatter) and/or the sideChat is visible to everyone in MP or if it is only local to the caller.
Thanks guys!!!!
Marseille77 released new addons featuring German units and weapons in the BI forums.
Written on 2010-03-09 by Big
Lamandus has submitted an updated version of his Improved Tank/APC Armor addon for ArmA 2.
Please note the earlier file we posted about was corrupted so please download again!
Cahnges in this version: - Now every wheeled APC is affected too (better armor, better tireprotection)
Written on 2010-03-09 by Big
Icewindo released the first version of the Stalker Units which he converted from the PC game "S.T.A.L.K.E.R.: Shadow of Chernobyl" by GSC on the BI forums.
Quote Icewindo :
Contains Units for ArmA2 converted from the PC game "S.T.A.L.K.E.R.: Shadow of Chernobyl" of GSC Gameworld with their permission (see credits).
Changes to the models were done in the following:- Created named selections for animating the units
- Added blood textures
- Added Several LODs
- added models with ArmA2 heads
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